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Hi there!

​

I'm Harry, an aspiring game programmer.

​Feel free to scroll down & check out my group & solo projects down below.

  

On each game, I've detailed my key contributions.

Broken Strings 

{  Unity :: Mobile :: 2D Platformer }

  • Coded Highly-adjustable Character Movement

  • Handled Mobile User Input & Hitboxes

  • Integrated Ads Rewards System

  • Compressed & Optimized Android Build

  • Published Test Versions to Google Play Store

  • Imported & Implemented Assets & Animations

AN ISLE AWAY 

{  UE5 :: WebGL :: 3D Platformer }

  • Built-Up & Landscaped a 3D World

  • Added Stamina & Exhaustion Logic

  • Made driveable boat with Buoyancy Physics

  • Developed Quest, Unlocks & Dialogue Systems

  • Coded Collectibles with Responsive UI

  • Game Design & Asset Implementation

SLIME VILLAGE 

{  Unity :: WebGL :: AI Pathfinding }

  • Developed A* Search Algorithm

  • Designed & Animated all assets

  • Randomized daily paths of the Slimes

  • Slimes Recalculate if Player blocks their paths

  • Built a Grid System 

  • Added Seasons; updating all grass sprites

avem mortis 

{  Unity :: WebGL :: Dungeon Crawler }

  • Designed Narrative & Wrote Dialogue

  • Added Kill & Collection Quests

  • Built-Up Enemy & NPC Interactions

  • Developed Particle Effects

  • Co-Coded Inheritable Movement & Fighting Systems

  • Implemented all UI, Menus, & Their Logic 

PIXEL snatch AUTO 

{  Unity :: WebGL ::  Mini GTA 2 Clone }

  • Contributed all Pixel Art (Every Visual)

  • Co-coded the Core Game Loop

  • Scripted & Designed Core Animations

  • Developed Upgrades & Item Logic

  • Handled World Design & Layout 

  • Added Easter Eggs

Greenergy 

{  Unity :: Mobile :: City Builder }

  • Solo-Programmed all functionalities

  • Created a drag & drop grid system

  • Seamless interactions between UI & game space

  • Heavily optimized for different screen types

  • Implemented all art sprites as Tiles

  • Built for mobile in less than a week

ScrollSystem.gif

FORSBERGS AUTUMN GAME JAM:
pUMPKIN MADNESS 

{  Unity :: WebGL :: Survival 2D Platformer }

  • Voted 2nd Place + Juror's Favourite

  • Helped with Art & Animation Design

  • Handled Particle Effects Such as the fog

  • Coded Player Character Movement

  • Delegated tasks effectively to meet deadline

UNReal AI 

{  UE5 :: WebGL :: AI Behaviour Trees }

  • Blueprinted AI Behaviour Trees

  • Developed a "Capture The Flag" System

  • Rival teams Battle to Paint control points

  • More to come...

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