Hi there!
​
I'm Harry, an aspiring game programmer.
​Feel free to scroll down & check out my group & solo projects down below.
On each game, I've detailed my key contributions.
Broken Strings
{ Unity :: Mobile :: 2D Platformer }
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Coded Highly-adjustable Character Movement
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Handled Mobile User Input & Hitboxes
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Integrated Ads Rewards System
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Compressed & Optimized Android Build
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Published Test Versions to Google Play Store
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Imported & Implemented Assets & Animations
AN ISLE AWAY
{ UE5 :: WebGL :: 3D Platformer }
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Built-Up & Landscaped a 3D World
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Added Stamina & Exhaustion Logic
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Made driveable boat with Buoyancy Physics
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Developed Quest, Unlocks & Dialogue Systems
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Coded Collectibles with Responsive UI
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Game Design & Asset Implementation
SLIME VILLAGE
{ Unity :: WebGL :: AI Pathfinding }
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Developed A* Search Algorithm
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Designed & Animated all assets
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Randomized daily paths of the Slimes
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Slimes Recalculate if Player blocks their paths
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Built a Grid System
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Added Seasons; updating all grass sprites
UNReal AI
{ UE5 :: WebGL :: AI Behaviour Trees }
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Blueprinted AI Behaviour Trees
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Developed a "Capture The Flag" System
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Rival teams Battle to Paint control points
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More to come...