Hi there!
I'm Harry, a Lead Game Programmer, with extensive project management and game/ narrative design experience.
I also run my own indie studio:
Cold Sector❄️

Feel free to scroll down & check out my group & solo projects down below.
On each game, I've detailed my key contributions.
I usually leave detailed overviews on my
GitHub repos too if you happen to be extra curious!



AN ISLAND AWAY

{ Unity :: Steam :: Cozy 3D Platformer }
-
Project Direction & Production Management
-
Lead Programming & Guidance
-
Prototyped Most Major Systems & Mechanics
-
Arranged meetings & guided a team of interns
-
Game Concept + Narrative & Quest Design
-
Pitching, Marketing & Business
-
Builds, Steam Set Up & Content Management

project floop
{ Unreal :: Puzzle Platformer }
-
Designed adaptive AI pet
-
AI can be attracted to points of interests - see apple gif
-
Set up AI Blackboards with stay, follow, pick-up, hold logic etc.
-
Polished character controller & interactions
-
Added Settings Menu UI & Logic
-
Implemented meta sounds & anim triggers
-
Made it so you can pet the AI friend
-
Lots of feature prototyping - sneak, throw, collect, grow, hold etc.



Global game jam 2023
SUPERBALL sLAPPER
{ Unity :: Ragdoll Local Multiplayer }


-
Project & Task Management
-
Created Level Randomisation & Progress Tracking Systems
-
Programmed Customisability Options
-
Developed Quest, Unlocks & Dialogue Systems
-
UI Implementation
-
Helped with Local Multiplayer Set up & Input Events
-
Build and Source Control management
-
Pitched & Presented Projected



Broken Strings

{ Unity :: Mobile :: 2D Platformer }
-
Coded Highly-adjustable Character Movement
-
Handled Mobile User Input & Hitboxes
-
Integrated Google Play Ads Rewards System
-
Compressed & Optimized Android Build
-
Published to Google Play Store & Managed SDKs
-
Imported & Implemented Assets & Animations



SLIME VILLAGE

{ Unity :: AI Pathfinding }
-
Developed A* Search Algorithm
-
Designed & Animated all assets
-
Randomized daily paths of the Slimes
-
Slimes Recalculate if Player blocks their paths
-
Built a Grid System
-
Added Seasons; updating all grass sprites
ISLAND GAME UE5 PROTOYPE

{ UE5 :: 3D Platformer }

-
Built-Up & Landscaped a 3D World
-
Added Stamina & Exhaustion Logic
-
Made driveable boat with Buoyancy Physics
-
Developed Quest, Unlocks & Dialogue Systems
-
Coded Collectibles with Responsive UI
-
Game Design & Asset Implementation

UNReal AI & INVENTORY Tests

{ UE5 :: AI Behaviour Trees }

-
Blueprinted AI Behaviour Trees
-
Developed a "Capture The Flag" System
-
Rival teams Battle to Paint control points
-
Light C++ programming
-
Equip System
-
Inventory System
-
Retargeted animations


